DESOLATE

Sale Price: £49.00 Original Price: £75.00

DESOLATE

Processed textures shaped by pressure and aftermath

Mass. Motion. Impact.

Brutal, dense, and uncompromising — DESOLATE is a four-sampler sound design instrument built for weight, tension, and evolving textures.

  • Four independent samplers for layered, interacting sound

  • Central XY Pad for blending, warping, and performance control

  • Dynamic XY Pad Motion adds organic, evolving movement

  • Processed textures, fractured tones, drones, and low-end layers

  • Built-in convolution reverb and tempo-synced delay

  • VST / AU plugin — no Kontakt required

Explore relentless ambiance, fractured harmonic material, and dense, high-impact textures designed to sit heavy and unresolved.

VST / AU plugin — no Kontakt required macOS 10.15+ (Intel & Apple Silicon) / Windows 10+

Pulse Downloader required to download and install product.

DESOLATE

Processed textures shaped by pressure and aftermath

Mass. Motion. Impact.

Brutal, dense, and uncompromising — DESOLATE is a four-sampler sound design instrument built for weight, tension, and evolving textures.

  • Four independent samplers for layered, interacting sound

  • Central XY Pad for blending, warping, and performance control

  • Dynamic XY Pad Motion adds organic, evolving movement

  • Processed textures, fractured tones, drones, and low-end layers

  • Built-in convolution reverb and tempo-synced delay

  • VST / AU plugin — no Kontakt required

Explore relentless ambiance, fractured harmonic material, and dense, high-impact textures designed to sit heavy and unresolved.

VST / AU plugin — no Kontakt required macOS 10.15+ (Intel & Apple Silicon) / Windows 10+

Pulse Downloader required to download and install product.

Processed textures shaped by pressure and aftermath.

DESOLATE is a sound design instrument focused on weight, density, and sustained tension.
It is built for composers, producers, and sound designers working with processed textures, unstable harmonic material, and low-end mass.

The instrument is designed to sit heavily in a mix, providing material that feels exhausted, unresolved, and static rather than expressive or decorative.

 

Sound World

The sonic identity of DESOLATE is defined by aftermath, pressure, and material fatigue.

It draws from environments where structure has failed and form has collapsed — places marked by erosion, impact, and exhaustion rather than motion or expression.

This is not narrative or representational.
It is an abstracted interpretation of ruin and residual force.

The sounds emphasise:

  • density over movement

  • texture over clarity

  • tension over release

Material ranges from restrained, unstable ambiences to dense, aggressive layers designed to sit heavy and unresolved.

Source Material & Processing

DESOLATE is built from processed recordings and acoustic material subjected to saturation, reversal, time-stretching, and degradation.

The focus is not on preserving performance, but on reducing sound to mass and texture.

The resulting library consists of processed textures, fractured tonal material, drones, and low-end layers designed to function as structural elements rather than foreground gestures.

Four-Sampler Architecture

DESOLATE is built around four independent samplers, each fully editable and capable of operating alone.

Rather than treating the samplers as discrete layers, the instrument is designed to behave as a single interacting system, allowing sounds to merge, conflict, and collapse into one another.

The character of the instrument emerges through interaction rather than isolation.

XY Pad Performance & Dynamic Motion

The XY Pad is the central performance interface of DESOLATE, defining the relationship between the four samplers:

  • Two samplers are mapped across the X-axis

  • Two samplers are mapped across the Y-axis

Movement across the pad blends and warps between these sampler pairs, creating continuously shifting relationships between sound sources.

Each sampler retains independent controls, allowing detailed shaping at the source level while the XY Pad governs how the layers interact in real time.

Dynamic XY Pad Motion

Bring your sounds to life with subtle or dramatic automatic movement across the XY pad. Motion can run continuously on its own or be mixed with manual control.

How it works:

  • Motion On / Off: Toggle automatic motion at any time.

  • Speed: Control how quickly the pad moves — from slow, drifting shifts to fast, energetic movement.

  • Intensity / Range: Set how far the pad moves from its base position — gentle for subtle variation, wide for bold, dynamic changes.

Key Benefits:

  • Adds organic, evolving textures without additional automation.

  • Manual control remains fully available for fine-tuning.

  • Ideal for ambient pads, complex sound design, and expressive performance.

This structure allows continuous evolution from restrained ambiences to dense, high-impact textures, giving the instrument a dynamic, living quality without sacrificing control.

Sampler Controls

Each sampler includes:

  • Waveform display with adjustable playback range

  • Reverse playback

  • ADSR envelope

  • Filtering and saturation

  • Independent gain and pan

Controls are intentionally limited to maintain focus and immediacy.

Built-in Effects

DESOLATE includes a restrained effects section designed to support weight and decay:

  • Convolution reverb for spatial depth and residual space

  • Tempo-synced delay for repetition and sustained tension

Effects are integrated to reinforce density rather than reshape the source.

Intended Use

DESOLATE is designed for scoring, sound design, and music that requires:

  • sustained low-end and midrange weight

  • abrasive or unstable harmonic material

  • slow, controlled build-ups

  • textures that remain static under tension

It is suited to film, television, games, trailers, and experimental music.

Key Features

  • Four independent samplers

  • Central XY Pad defining interaction between sampler pairs

  • Dynamic XY Pad Motion with adjustable speed and intensity

  • Processed textures, drones, fractured tonal material, and low-end layers

  • Waveform display with adjustable playback range

  • Reverse playback on all samplers

  • ADSR envelopes, filters, saturation

  • Independent gain and pan per sampler

  • Convolution reverb (17 IRs)

  • Tempo-synced delay

  • VST / AU plugin — no Kontakt required

  • macOS 10.15+ (Intel & Apple Silicon) / Windows 10+