The fragile boundary between beauty and unease.
Recorded within the reverberant stone walls of St Michael’s Church, Vestral Voices is a vocal instrument built around two distinct worlds. Light presents the voices in their purest form — intimate, breath-filled, and reverent. Dark transforms those same performances through processing, degradation, and reconstruction, creating sounds that feel distant, fractured, and increasingly unnatural.
The result is a vocal instrument designed not for traditional performance, but for atmosphere, tension, and emotional weight.
Now updated
Now rebuilt as a standalone VST3 and AU instrument, Vestral Voices adds a full granular engine, a new Movement system for blending between raw samples and granular textures, a refreshed convolution reverb, and an entirely new preset library — with the original Kontakt library still included for anyone who prefers it. This update is free for all existing owners of Vestral Voices and Vestral Voices: Rebirth.
Update Walkthrough
A quick look at what’s new — the granular engine, the Movement blend, and the new preset library. A full deep-dive walkthrough is coming soon.

Two worlds
At the centre of Vestral Voices lies a simple concept: every sound contains its opposite. Move between delicate choral textures and corrupted vocal shadows, layer purity against degradation, and create evolving performances that drift between the sacred and the unsettling — now pushed even further with the onboard granular engine and Movement blending.
Light
The voices in their purest form — intimate, breath-filled, and reverent.
Dark
Those same performances transformed through processing, degradation, and reconstruction — distant, fractured, increasingly unnatural.
Recorded in St Michael’s Church
Every source recording was captured inside St Michael’s Church, allowing the natural acoustics of the space to become part of the instrument itself.
The reflections, resonance, and lingering decay of the church remain embedded within every sample, providing a sense of scale and atmosphere before any additional processing takes place.
Sustains, drones, and textures
The library is built around three core categories of material.
Sustains
Held vocal performances rich in breath, movement, and harmonic detail. Available in both Light and Dark variations.
Drones
Long-form evolving layers designed to create tension, atmosphere, and emotional depth.
Textures
Reversed, manipulated, and reconstructed vocal performances transformed into sprawling ambiences and tonal soundscapes.
Additional samples have been recorded across both the Light and Dark collections, extending the usable pitch range throughout.
Built for the update
A granular engine for deeper sculpting
The same granular engine built for Splintered Violin, opening the Light and Dark performances up to real-time manipulation — grain size, density, detune, pitch, position, and spread, shaped through a full envelope and its own dedicated reverb and delay. What were once fixed recordings become raw material for entirely new, evolving textures.
Movement: blending sample and grain
A new Movement engine sits between the original sample playback and the granular engine, letting you blend continuously between the two — from the untouched voice recording through to a fully granulated, evolving texture — by hand or driven by the onboard motion control.
Brand new convolution IRs
A brand new set of impulse responses has been added to the convolution reverb, bringing fresh spaces and responses to the instrument — from intimate rooms to vast, cinematic environments.
Brand new presets
A whole new set of presets has been built specifically to take advantage of the Movement and granular engines, alongside the existing preset library.
Built for transformation
Custom reverbs — now including the brand new convolution IRs — provide everything from intimate spaces to vast cinematic environments. Drive and Tone controls introduce warmth, grit, and degradation, while filtering and dynamics processing offer further control over the final character of the sound. The granular engine and Movement system add a further layer of transformation on top, letting you sculpt and blend the Light and Dark performances into entirely new territory.
Whether used subtly or pushed into abstraction, the focus remains the same: transformation through atmosphere.
What’s included
✓Light and Dark vocal collections, with extended pitch range on both
✓Sustains, drones, and evolving textures
✓Recorded inside St Michael’s Church
✓Granular engine for real-time sound sculpting
✓Movement engine to blend between original samples and the granular engine
✓Custom reverb collection, including brand new convolution IRs
✓Drive and Tone processing
✓Filtering and dynamics controls
✓Brand new preset library built around the granular and Movement engines
✓Original Kontakt library included
✓Designed for cinematic scoring, sound design, ambient music, and horror composition
Original Walkthrough
This walkthrough covers the original Kontakt-based version of Vestral Voices, before this update. For the new granular engine and Movement system, see the update walkthrough above.
FAQ
What is Vestral Voices?
A vocal instrument recorded inside St Michael’s Church, built around two opposing worlds — Light and Dark — designed for atmosphere, tension, and emotional weight rather than traditional performance.
What formats does Vestral Voices come in?
It’s now available as a standalone VST3 or AU plugin, with no additional software required. The original Kontakt library is also included for anyone who prefers it, though it requires the full version of Kontakt 6.0.8 or higher — Kontakt Player is not supported.
Is this a free update?
Yes — this update is free for all existing owners of Vestral Voices and Vestral Voices: Rebirth, delivered through the Pulse downloader.
What’s new in the granular engine and Movement system?
The granular engine opens every Light and Dark performance up to real-time manipulation — grain size, density, detune, pitch, position, and spread — while the new Movement engine lets you blend continuously between the untouched sample and a fully granulated texture, by hand or via onboard motion control.








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