SPLINTERED Guitar Viol

£45.00

New From Splintered

SPLINTERED: Guitar Viol

One raw hybrid instrument, played two ways — struck and plucked like a guitar, bowed like a viol. Sit any two of its 67 textures side by side and blend them into something neither could be alone.

A full granular engine, convolution reverb, delay, saturation, and a motion-driven movement system sit underneath it all.

Two independently loaded layers, each with its own pan, envelope, and reverb send, crossfaded through a single blend control.

£45
New Release

Standalone VST3 & AU plugin — no Kontakt required.

One instrument. Played two ways.

SPLINTERED: GUITAR VIOL takes the raw, unpolished recording philosophy behind Splintered Violin and turns it on a single hybrid instrument — struck and plucked like a guitar, bowed like a viol. Every performance was recorded with the same commitment to noise, imperfection, and character left fully intact.

67 individual textures were pulled from those sessions — plucked and struck techniques sitting alongside bowed ones, all from the same instrument. Instead of triggering them one at a time, Guitar Viol lets you load any two side by side, on two fully independent layers, and blend between them in real time — so a bowed drone can breathe underneath a struck, percussive pluck, or two unrelated textures can be crossfaded into something that sounds like neither on its own.

Plucked | Bowed | Splintered

SPLINTERED: Guitar Viol plugin interface — two-layer blend, granular engine, and motion controls

67 textures, two at a time

Every one of the instrument’s 67 textures is available to either layer. Load one texture into Layer 1 and a completely different one into Layer 2, then cross-fade between them with a single blend control, built as an equal-power blend so the transition stays smooth and full at every point in between.

Each layer runs its own on/off switch, pan, ADSR envelope, and a dedicated send into the reverb — so the two halves of the blend can be panned, shaped, and sent to space, completely independently of one another before they ever meet in the middle.

Above it all, a pair of master faders — Instrument and Granular, each with its own on/off — set the overall balance between the two-layer blend and the granular engine underneath.

The Granulator

Underneath the two-layer blend sits a dedicated granular engine, loaded from its own pool of source recordings pulled directly from the Guitar Viol sessions — the same raw material, now available to warp, freeze, and reshape.

Size, density, detune, pitch, position, spread, and width controls sit alongside a full envelope and a Drift / Freeze pair of states — Drift keeps the grain cloud moving and evolving, Freeze locks it in place so a single moment can be held and explored indefinitely.

Run it on its own for pure granular sound design, or blend it in behind the two-layer instrument for texture that never quite sits still.

Character and motion

Convolution Reverb

A bank of selectable impulse responses — from tight rooms to cavernous spaces like “Hangar” — shapes where the instrument sits, with its own on/off and mix control.

Delay & Saturation

Independent left and right delay times feed a saturation stage with its own on/off and amount control, for grit that ranges from subtle warmth to full-on breakup.

Motion

A dedicated Motion pad drives speed and intensity, animating the sound continuously so nothing sits static for long — the same restless, evolving quality that runs through the whole Splintered series.

What’s included

✓67 raw textures — plucked, struck, and bowed — loadable across two independent layers

✓Equal-power blend control with per-layer on/off, pan, envelope, and reverb send

✓Full granular engine with Drift / Freeze states and its own source pool

✓Convolution reverb, delay, and saturation on the main bus, plus master Instrument/Granular level faders

✓Motion engine for continuous, evolving movement

✓Full preset browser

✓Part of the SPLINTERED series

Built for

Film. Television. Games. Horror. Trailers. Experimental composition.

Anywhere you need a stringed instrument that feels handled rather than performed — textures that sit between instrument and sound design, always shifting, never quite settled.

FAQ

What is SPLINTERED: Guitar Viol?

A raw hybrid instrument — struck and plucked like a guitar, bowed like a viol — built on two independent, freely loadable layers. Pick any two of its 67 textures and blend them into one voice, backed by a full granular engine, reverb, delay, saturation, and motion system.

How does the two-layer system work?

Any of the 67 textures can be loaded into either layer. A single blend control cross-fades between them using an equal-power curve, and each layer has its own on/off switch, pan, envelope, and reverb send, so both halves can be shaped independently before they meet.

Does it need Kontakt?

No. It’s a standalone VST3 and AU plugin — no additional software required.

Is there a granular engine?

Yes — a full granular engine sits alongside the two-layer blend, with its own pool of source recordings, Drift / Freeze states, and complete size, density, pitch, and envelope controls.

System Requirements

Standalone VST3 & AU plugin. macOS 11+ (Intel & Apple Silicon) or Windows 10+. No additional software required.

Reviews

There are no reviews yet.

Only logged in customers who have purchased this product may leave a review.