SPLINTERED: CLARINET focuses on the details that usually sit in the background: unstable airflow, fluttering harmonics, pitch drift, mechanical noise, and the physical interaction between player and instrument. These elements are captured, exaggerated, and transformed into a collection of sounds that feel intimate, unpredictable, and deeply human.
The result is a library that constantly moves between beauty and imperfection.
The Longs Panel
The foundation of the instrument.
Longs presents a collection of evolving sustained performances that retain the recognisable character of the clarinet while pushing it into more expressive territory.
Longs provide the classic tonal foundation. Electric introduces a more aggressive and stylised edge. Swells rise and recede naturally over time. Pulses create rhythmic movement without locking to a tempo. Flutters introduce moments of instability through flutter tongue performance, while Bends weave pitch drift and tonal warping into sustained phrases.
The result is a collection of playable textures that feel alive rather than static.
The Scapes Panel
Where performance gives way to atmosphere.
Scapes takes the source material further into abstraction through manipulation, processing, and reconstruction.
Breath exposes the fragile human element of the instrument. Reverses transform performances into distant memories and evolving ambiences. Electric becomes more fractured and unstable. Pulses drift away from predictable rhythm. Swells become larger, looser, and more cinematic. Chaos introduces unexpected phrasing, textures, and spontaneous movement.
This is where the clarinet begins to dissolve into something harder to identify.
Shape and transform
Both panels feature the SPLINTERED Shape Engine, providing immediate control over the character of the instrument.
Add warmth, saturation, and movement through Colour. Expand the stereo image with Width. Push textures further through Intensity. Shape entrances and exits with Attack and Release. Build atmosphere through Delay and Reverb.
Every control is designed to encourage exploration while preserving the organic quality of the source recordings.
Built for modern scoring
SPLINTERED: CLARINET was designed for composers and sound designers searching for sounds that feel emotional, fragile, and slightly unpredictable.
Film. Television. Games. Ambient music. Experimental composition.
It provides the familiarity of an acoustic instrument while constantly threatening to become something else.
What’s included
Longs and Scapes performance environments
Traditional, processed, and experimental clarinet recordings
Swells, Pulses, Flutters, Bends, Breath, Reverses, Electric, and Chaos categories
SPLINTERED Shape Engine
20 curated snapshot presets
Designed for cinematic scoring, sound design, and atmospheric composition
Part of the SPLINTERED series
System Requirements
Requires the full version of Kontakt 6.8 or higher.
Kontakt Player is not supported.





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