A library born from unease
The source material starts on-set — recorded inside the Fright House. Metallic resonances, strained objects, architectural ghosts caught on tape. Added to these are a library of unused acoustic recordings: stretched, reversed, fractured, and reconstructed until they retained just enough reality to feel familiar, and just enough wrongness to feel threatening.
Over 100 drones and textures. Over 90 organic layers. None of them were ever meant to remain natural.
The Vector Engine
At the centre of GÆSTEN II is the Vector Page — an XY environment where all four samplers exist simultaneously, and you navigate between them rather than switching. Blend seamlessly across the pad. Randomise combinations instantly. Introduce movement with circular, square, or unpredictable random paths, each with adjustable speed and depth. A secondary drift function adds subtle organic evolution for cues that need to feel alive without the modulation showing.

Four samplers, full control
The Layers Page gives you direct access to each sampler independently — start and stop positions, looping, reverse playback, per-layer pitch bend, and individual shaping controls. Each layer is a self-contained fragment: useful alone, transformative in combination.
OCCsilate — expanded
The modulation system from the original instrument returns across all four samplers. Step-based, tempo-syncable, with selectable rate divisions per layer. Use it for subtle tonal instability, rhythmic animation, or anything in between. Four layers, four independent behaviours.
Effects built for transformation
Per-layer processing includes high-pass and low-pass filtering, saturation, and chorus. Global effects include a tempo-syncable delay and convolution reverb. The effects stage is designed as a continuation of the instrument’s philosophy — not polish, but further transformation.
What’s included
- Four-sampler architecture with full independent control per layer
- Vector XY blending system with real-time sound interaction
- Movement Engine — circular, square, random, and subtle drift modes
- OCCsilate modulation per sampler with tempo sync
- 100+ drones / textures · 90+ organic layers
- Start/stop editing, looping, reverse playback, per-layer pitch enable
- Per-layer filtering, saturation, and chorus
- Global convolution reverb and tempo-syncable delay
- Redesigned UI with adjustable scaling and custom sample management
- Built on the Vector Engine — no Kontakt required





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